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Animation

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Interview with Genius Japanese Animator Miyazaki

Hayao Miyazaki--creator of Spirited Away and Howl's Moving Castle which are two of my favorite animated films--in a recent interview about his new hit Ponyo on the Cliff by the Sea explains why he favors the traditional pencil over computers:

I think animation is something that needs the pencil, needs man's drawing hand, and that is why I decided to do this work in this way. Currently computer graphics are of course used a great deal and, as I've said before, this use can at times be excessive. I will continue to use my pencil as long as I can.

Not to argue with a master, but Pixar has demonstrably proven that animation doesn't need the pencil, but Miyazaki's drawings are unquestionably infused with something magical that no computer could produce on its own. Tools aside, Pixar and Miyazaki share a commonality in that what makes their films so successful is ultimately great and compelling stories for all ages.

[Thanks Moye!]

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CGI: EMILY IS NOT REAL

[youtube=http://www.youtube.com/watch?v=bLiX5d3rC6o] Some are suggesting that this CGI animated "Emily" created by the folks behind Grand Theft Auto demonstrates the first or among the first animations to have "overleapt a long-standing barrier known as 'uncanny valley' - which refers to the perception that animation looks less realistic as it approaches human likeness."

While it is a truly remarkable step forward for computer animation, I think there are still some disconcerting "tells" that, particularly around the eyelids it seems there is an unnatural rigidness, says that "Emily" may be near the valley but has yet to cross it. Keep in mind that only her face is animated, while the rest is that of a real actress (Emily O'Brien) - you can see her non-animated self on soap opera, The Young and the Restless.

I predict that this technology will be at the forefront of the next generation game consoles, PS4 and Xbox ...540, and while the uncanny valley then will still be a formidable barrier, at that point I believe that actual gameplay will FINALLY look exactly like the notoriously misleading pre-rendered animation that consumers sees in video games' promotional trailers and cutscenes. Nonetheless, as the Wii has demonstrated innovative and most importantly FUN gameplay ought to take a front seat to graphics and visual eye candy.

Here's a higher resolution version of "Emily."

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